Week of March 4, 2003

Baby Boomers with Buckets of Quarters

NEW YORK, March 4 (UPI) -- Okay, read this list and tell me what the following terms have in common:

Andy Capp, Betty Boop, Blondie, Frankie & Annette's Beach Party, The Lone Ranger, Popeye, Playboy, Ray Charles' "America the Beautiful," To Tell the Truth, American Bandstand, Austin Powers, Evil Knievel, Elvira Mistress of the Dark, The Addams Family, Jeopardy, I Dream of Jeannie, The Mummy, The Price Is Right, Clue, Ripley's Believe It Or Not, Yahtzee, Budweiser, The Honeymooners, The Incredible Hulk, Let's Make a Deal, Rubik's Cube, Spider-Man, The Three Stooges, Hollywood Squares, Pac-Man, Pictionary, Survivor.

All of these are, of course, popular culture brand names-- for celebrities, cartoons, movies, game shows, magazines, parlor games, video games, TV series, a beer and a motorcycle daredevil.

But if you're wondering why there was so much money spent about a month ago in a successful effort to get our copyright laws extended for an extra 95 years, look no further than this list. These are all . . . slot machines.

And of course I haven't even named the main one--"Wheel of Fortune"--because that would have given it away.

How can there possibly be this many media companies earning money every time a quarter is dropped into a slot in some Indian casino in Minnesota?

For me the jaw-dropper on the list is the "Ray Charles America the Beautiful" slot. Bear Stearns, the Wall Street brokerage firm, describes the game as taking "interactive game play to an entirely new level, allowing players to truly experience the sights and sounds of Mr. Charles' long and illustrious career. When players line up three Ray Charles Concert Tickets, the monitor comes alive and players select different concert tickets from Mr. Charles' storied past. Mr. Charles then tells a different story from the specific concert venue before the bonus feature concludes with a stirring rendition of 'America the Beautiful.'"

You know, it was great when he sang it at the 1984 Republican Convention in Dallas, but the idea of hearing 12 bars of Ray singing "America the Beautiful" every 30 seconds in a casino is just absolutely horrifying to me, not least because the grotesque combination of gospel style, Americana, and patriotism filtered through a tinny speaker and competing with hundreds of whirring machines is bound to feel like the psycho-in-the- funhouse scene in a Stephen King movie.

But then you have the other extreme--a machine based on Budweiser beer. "This game," we're told, "utilizes the hip images of the number one beer brand in the world. Featuring the swamp bonus, which follows the antics of those famous lizards Frank and Louie, this fun game takes you to the swamp to find the brand- belching frogs 'Bud,' 'weis' and 'er.' Players rack up credits as they search the swamp for these elusive frogs. Available in a unique Budweiser bottle-shaped cabinet."

Okay, I guess that means if a Budweiser machine is next to a Ray Charles machine, then we'll have croaking comedy-frog noises along WITH "O beautiful for spacious skies" and "Wheel! Of! Fortune!" I can't wait.

Obviously the common denominator here is that people who play slot machines are older than the norm--to say the least--and so their cultural icons are from the sixties and earlier. But Betty Boop? Andy Capp? The Lone Ranger? That stuff is too old for the Nostalgia Channel.

I'm not a big fan of slot machines, but this is obviously the future of gambling. There are currently 600,000 slot machines operating in the U.S.--most of them in the 14 states that have large-scale casinos--but with eight states considering a major expansion of gambling this year or next, there could be as many as 100,000 more sold by the end of 2004.

What's strange about the trend is that legislators always say that slot machines are a "limited" form of gambling, whereas table games like blackjack and craps are somehow dangerous to society. It's obviously the reverse. Ever since 1981, the first year slot revenues exceeded table revenues in Nevada, the trend has been toward more and more slots, fewer and fewer tables--and, in fact, it's impossible to limit gaming anywhere you have slot machines. In the year 2001, slot machines accounted for 75.8 percent of total casino revenues, leaving 24 percent for every other kind of game.

In some states slots are even more dominant. In Iowa 91 percent of the business is slots. In Illinois the figure is 84 percent. Even in the "old" gambling states of Nevada and New Jersey, slots contribute most of the casino's revenue--65 percent in Nevada, 73 percent in New Jersey. Then there are the states that don't even allow table games. In Delaware, 100 percent of all gambling income comes from slots and the lottery.

And it's not just quarters anymore. The so-called "low limit" player--the grandmother from Scranton--is no longer sitting there for several hours and spending just 50 dollars or so. The standard bet used to be quarters three-across, which means you would place three 25-cent bets in the hopes that the third reel will pay a huge jackpot. If you just bet one quarter, you're not eligible for the big third-bet payoff.

But that was revolutionized in the following way. Modern video screens have five symbols instead of three, and they show three-to-five lines of symbols instead of one. You can then bet on these symbols straight across, up and down, or diagonally. And to sell this to the customer, they introduced "nickel slots." Nickel slots aren't really nickel slots. In order to have a chance to win the big payoffs, you need to bet 45 nickels at a time--so the quarter player has already become a $2.25 player-- and in the latest generation of machines, there are incentives to make you wager $5 every time you pull the handle or press the button. (Nobody pulls the handle anymore.)

But the slots floor of the future has a few more surprises likely to make you spend more. When the two biggest casinos of the last ten years are unveiled--Borgata, opening this summer in Atlantic City, and Le Reve, scheduled for 2005 in Las Vegas--they will have "coinless" slots floors. The way this system works is that you put money into the machine, but when it's time to collect your winnings, the machine prints out a ticket with a cash value. You can use that ticket to play another machine or you can cash it at the bettor's window. (This system is already in place in some smaller jurisdictions, like Oregon.)

It might sound like a small thing, but it has huge implications for the industry. For one thing, it doesn't require any employees--no hopper fillers, no change ladies, no managers to pay off jackpots, no technicians to work with machines that get jammed with coins. But more importantly, the casinos know that any kind of cashless betting encourages more betting. The more you can make it seem like you're playing with Monopoly money, the more aggressive the bettor will become.

Even two years ago this would have seemed impossible. The conventional industry wisdom since the beginning of time was that the gambler needed to actually HEAR the money being paid out in cash. That's why the coin receptacles are made out of noisy reverberating tin. The sound of coins falling into the hopper was considered one of the chief motivators for slots players.

What changed that is the video revolution. Slots games now have so many bells and whistles--literal bells and whistles, as they're twice as noisy as ten years ago--and so many "bonus rounds" and video entertainment features that the gambler is now more focused on the screen itself, the game action, and not on the mere collection of profit.

But you wanna hear something REALLY scary? Go check out official U.S. patent No. 5,902,983, which was awarded to International Game Technology--largest slot manufacturer in the world--on May 11, 1999. It's a patent for something called "Preset Amount Electronic Funds Transfer System for Gaming Machines."

Are you following this? They have a slot machine that can double as an ATM. Not only is it coinless--it's cashless. You insert your ATM debit card directly into the slot machine, key in your PIN number, request whatever credit you want on the machine, and the bank wires the money INTO THE MACHINE. You never see the money or touch the money. It's like hooking up the slot machine to your bank account!

Yikes. I would say it's like taking money from a blind man, but that wouldn't make sense, because you're GIVING the money to a blind man: Ray Charles.

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© Copyright 2003 United Press International and Joe Bob Briggs

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