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Week of April 9, 2002 |
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LAS VEGAS, Nev., April 9 (UPI) -- I have seen the future of
gambling, and I'm sad to say it's slots, slots and more slots.
I think slot-machine noise is obnoxious, but I'm in the
minority. I much prefer the quite whispery casinos of Europe,
where there's an atmosphere of intrigue and mystery. But every
casino marketing man would tell me I'm wrong. It's the serried
rows of noisy crowded jammed-up slot machines that draw the
customers in and keep them gambling.
If you ever get trapped in the Vegas airport for a few
hours, you'll hear the "Wheel . . . Of . . . Fortune!" tape loop
so many times you'll wanna take an ax to the machines. But that
game is actually one of the most popular in the country, for
reasons that have a lot to do with that very recording. If you're
playing the machine and it suddenly shouts "Wheel . . . Of . . .
Fortune!" it means you get a bonus spin that can result in
anywhere from 20 to 1,000 coins. Of course, it's not really a
spin--you don't really control how fast it moves--but the wheel
does go around and give you money.
I've always thought of slots as a lonely game, but I think
that's the whole point. I once made the mistake of whooping along
with a woman who won a jackpot, and she stared at me like I was
about to steal her money. I think the whole appeal of the game is
that it's my game and my money and my little drama that no one
else can be a part of.
There's a paradox, though. Even though 50 per cent of Vegas
casino income now comes from slots--and that figure can be as
high as 90 per cent in some midwestern casinos--people still want
table games in the casino. Slots are much more efficient,
profitable and low-maintenance than table games, so there have
been a few casinos that tried to do away with table games
entirely and just load up the space with slots. But for some
reason people don't trust all-slots joints. It's a strange
cultural phenomenon that Americans want to play games alone,
staring zombie-like into a video screen working off a rigged
computer program called a Random Number Generator (RNG), and yet
they want to be surrounded by the more social and traditional
table games while they're doing it.
Since the late eighties, all of this has been analyzed and
studied to a fine mathematical point. Wall Street has performance
statistics for each casino based on data like "win-per-position"
(daily earnings divided by the number of places in the casino
where a gambler can sit or stand), and "revenue-per-available-
room" (because casinos with hotel rooms make significantly more
than day-tripper casinos), and the popular "EBITDA per gaming
square foot," which stands for "Earnings Before Interest, Taxes,
Depreciation and Amortization," divided by the total area of the
casino floor. The leader in this category is the Bellagio, and
yet the Bellagio is not the most profitable casino. It's
basically an arcane measure of cash flow that takes into account
table arrangement and the manipulation of betting limits.
Hard-core slots players are gold to a casino. But they're a
finicky bunch, flitting from hotel to hotel like hummingbirds
searching for nectar. There are players who use only
"MegaJackpots" machines that are linked to other casinos and tied
to a lottery-sized payout. There are customers loyal to a
particular brand like "I Dream of Jeannie" (Jeannie murmurs
encouragement to her "master" during play) or "The Munsters"
(Herman Munster jumps up and down shouting "I'm rich!").
There's a slot machine called "Baby Boomers" featuring
cooing toddlers, teddy bears and pacifiers. (In the bonus round,
five babies appear in a crib. When you choose three of them,
their diapers fly off into a pail, revealing prize amounts on
their butts.) There are games called "Area 51" (based on the top-
secret military area near Nellis Air Force Base where
extraterrestrials are regularly sighted), "Chainsaws & Toasters,"
"Filthy Rich" (muddy pigs that are hosed off to reveal bonus
payouts), and "Richard Petty Driving Experience" (Richard offers
racing tips as well as slots strategy).
There are multimedia slot machines with 3-D graphics, reels
that spin, reels that blink, and confusing payout machines like
"Double Five Times Pay," which I honestly wasn't able to figure
out. In their efforts to stay ahead of the curve, casinos add new
machines, with new and more spectacular video graphics, as often
as once every three months.
"The new trend is baby-boomer TV shows," says Wall Street
gaming analyst Jason Ader of Bear Stearns. "I've talked to a guy
who tied up all the rights to 'Gilligan's Island' and 'Happy
Days.' He's getting anywhere from $200,000 to a million per
trademark."
As this trend continues, the big slot-machine manufacturers
like International Game Technology are no longer satisfied with
merely selling the machine to a casino. Increasingly, a portion
of the casino's win is kicked back to the slot company.
"More and more we're hostages to the slots guys," says Tom
Jenkin of Harrah's. A casino veteran with salt and pepper hair
and a hoarse soft-spoken voice, Jenkin is one of the few Casino
Men aggressively pursuing the lowly $100-a-day bettor. "Actually
the slots guys are always pushing the innovative, the new, the
refreshing. And left to our own devices, we might not do that. We
might not understand slots as well as they do, and that could
cause us to self-destruct. Because slots today--those guys might
be as important to the industry as the mega-resort builders.
People don't like to think of it that way, but it might just be
true."
While there's time, everyone should go downtown to Binion's
Horseshoe and watch the old men with the fat cigars play poker.
Their days are numbered. The future is a woman seated in front of
a $100,000 video game in a plush chair, pulling a handle.
Actually, they don't pull the handle anymore. It's still
there, like a vestigial organ, for nostalgia purposes. But they
press a button instead. It's faster and it doesn't get your
working hand dirty.
© Copyright 2002 United Press International and Joe Bob Briggs |