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Week of April 2, 2002 |
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LAS VEGAS, Nev., April 2 (UPI) -- Vegas has the reputation of
being the most wide-open gambling town in the world, but is that
really true?
Some of the games of chance you will not find in Las Vegas,
for example, are faro, monte, lansquenette, Rouge et Noir, rondo,
Chinese Fan-tan, Red White and Blue, Diana, and ziginette, all of
which are legal, all of which are specifically authorized by
statute, and many of which are still played in foreign gambling
halls.
Faro and Chinese Fan-tan were the most popular saloon games
of the 19th century, to such an extent that Nevada Governor Henry
Blasdel, knowing his veto of the 1869 wide-open gambling bill was
about to be overridden, begged lawmakers to reconsider and at least
outlaw faro, the "most dangerous" game of all. I was told
that there are still four faro games being offered somewhere in
Nevada, but I was unable to find them. All the other games--90
per cent of the games once offered in casinos in the Old West and
Europe--are gone.
"The casino is the most commodifiable element in the whole
theme entertainment package," says Glenn Schaefer, President of
Mandalay Bay.
I stop him as he's about to spit out seventy more
statistics. "What did you just say?"
"All casinos look alike!"
He's right, but how did that happen?
It happened when casino cheating was eliminated from the
equation.
In 1962, 29-year-old mathematics professor Edward O. Thorp
of MIT travelled to Las Vegas to try out the blackjack system he
had worked out on an IBM 704 computer. Even though card counters
were unknown at the time (because Thorp was the first), and even
though he was a man of remarkable memory with a $10,000 bankroll,
his winnings after nine days of gambling at 18 casinos (including
four in Reno) were only $317--not enough to cover expenses. The
reason is that, as soon as he started to win any substantial sum
of money, various cheating methods were used against him--the
crooked deal called a "high-low pickup," the "anchor man" shill,
a false shuffle called the "Kentucky step up," and plain old
marked cards. He was able to spot most of the cheating because of
his confederate Mickey McDougall, a card expert and gambling
columnist for the McClure Syndicate, who stood by each table and
signalled Thorp when the mechanic or anchor man was put into
play. Only one casino, the Tropicana, continued to deal a
straight game throughout Thorp's stay there.
I tell this story to make this point: up to a certain time,
all casinos cheated. It wasn't because they didn't know the house
odds were in their favor. It was because the casino brahmins of
the fifties and sixties had all run illegal operations in the
thirties in which rigged roulette wheels and "owned" dealers were
the rule. (Some of these illegal gambling houses, like the Vapors
casino in Hot Springs, Arkansas, survived well into the sixties.)
It wasn't until the 1970s that the idea of running a 100 per
cent honest house gained any currency, mostly because the Nevada
Gaming Control Board was finally doing its job, but even then it
was not uncommon for card counters to get roughed up and robbed
when they left the building with too much cash. Eventually
computers became the casino's friend, allowing the odds to be
precisely weighed and betting limits to be set in such a way that
no one could develop any long-term advantage over the house.
But what really created the "commodifiable" lookalike Uber-
Casino was the 1976 legalization of gambling in Atlantic City.
"Atlantic City is the first time people saw the impact of
gambling in an urban area," says Rob Goldstein, president of The
Venetian. "Atlantic City just dwarfed Las Vegas in cash flow.
Resorts was the first casino there, and when it opened, it was in
an old building. Everyone said, 'Oh, it won't work because it's
in a ghetto.' But on the first day people are lining up around
the block. Every night of the year in Atlantic City was like the
win rate on New Years Eve in Vegas. There were casino executives
flying in just to see the crowds and try to understand it. The
reason for it was simple, though. The area was accessible. There
were 30 million people within one tank of gas of Atlantic City."
But these people were different not just in numbers but in
type. These people didn't look, act or talk like real gamblers;
there wasn't a pinkie ring or a diamond tie stud in the whole
group. And they loved the slot machines, which for three-quarters
of a century had been regarded in Nevada as little more than a
novelty.
"In Las Vegas," says Goldstein, "we regarded slot machines
as something for ladies to do while their husbands gambled.
Overnight, in Atlantic City, slots became very important. All of
a sudden, you had all this money in cash. It fueled the cash
flow. Steve Wynn saw those crowds and just went nuts. Resorts
stock went from 2 to 250. Atlantic City was the real emergence of
mass gambling. It opened the floodgates."
What happened next in Las Vegas amounted to a panic. Why
would anyone come to the desert anymore when legalized gambling
seemed destined for crowded cities? Every major Vegas hotel
launched plans to open a hotel in Atlantic City. But the average
cost of a simple gaming license was about $250,000--you had to
pay for the state's investigation of your background, plus
complete 300 pages of fine-print applications--and the state of
New Jersey was requiring at least 500 hotel rooms per casino and
creating other restrictions to keep out small-timers. So it
appeared that hotels on the Boardwalk were going to be even
bigger and more expensive than the two most elaborate in Vegas,
the International (now the Hilton) and the original MGM Grand
(now Bally's), prestige properties built in the late sixties and
early seventies by Kirk Kerkorian.
"It was obvious that you were going to need hundreds of
millions," says Goldstein, "and you couldn't get the capital from
the usual sources--the Teamsters--because New Jersey had
determined to really enforce the licensing laws. So everyone
needed Wall Street access. That's when everything changed over to
public companies and public debt, and it was great for this
industry."
The Gus Greenbaums and Moe Dalitzes were replaced by
efficient young graduates of the Wharton School of Finance. And
that's why a casino today might have the appearance of a
gambler's Valhalla, but it's really the same five or six games
repeatedly endlessly, a retail outlet that's as carefully ordered
as a convenience store, with no lowball holdovers like faro or
Chinese Fan-Tan cluttering up the available sales space.
There were some games too popular to get rid of--blackjack,
for example, in which the house edge is so low that some Strip
hotels now routinely enforce a $25 minimum betting limit on
crowded weekends. (Pai Gow Poker, Caribbean Stud, and "Let It
Ride" are all more lucrative table games invented by casinos to
draw customers away from blackjack, and to a small extent the
strategy is working. When the blackjack tables are full, bettors
will go to the riskier games.)
Sports betting, pioneered at the Stardust in the seventies
by Lefty Rosenthal (the Robert DeNiro character in "Casino"), is
another low-margin pursuit that remains in casinos mainly because
of big sports weekends that trap fans in the casino for the
duration of the game. (Horse racing, on the other hand, has
always been a big profit center, going back to the horse parlors
established by Bugsy Siegel on Fremont Street when he first came
to Vegas in 1941.) Poker rooms are a thorn in the casino's side.
You're not a real casino without poker, and many high rollers
like the game, yet there's no good way to maximize returns
without alienating the pokerheads. (Normally the house takes a
"rake" from every pot. In high stakes games they rent the table
by the hour.) "Poker is a space-eater," gripes one Casino Man.
Today the real cash goose of every casino is not the raucous
convivial craps table but the loneliest game in town: the slot
machine. From a half block away, long before you walk through the
door, you can hear that peculiar lulling sound, a cross between a
coffee percolator and a furious set of windchimes, the audible
omnipresent reminder of Las Vegans' principle source of income.
(No doubt some gaming theorist has calculated the precise pitches
and frequencies for the ambient slot noise, because after a few
days you accept it as more natural than Muzak.)
Slot machines now account for 90 per cent of the take in
Atlantic City, and sometimes even more than that in the so-called
"riverboat states" of Illinois, Indiana, Iowa, Missouri,
Louisiana and Mississippi. (Video poker is also considered a form
of slot machine. In small casinos in the western states, video
poker has become so ubiquitous that it's affectionately referred
to as "video crack.") In Las Vegas, where people still go in
search of high-stakes table games, slot machines account for only
about 50 per cent of all casino income, but that number goes up
each year as the machines become more elaborate, more
sophisticated, and more like state-of-the-art video games.
Fortunately for those of us who love table games, there are
still a few Casino Men out there determined to hold the line
against a future world in which casinos are all slots, all the
time. In the early nineties, a game called Caribbean Stud Poker
showed up, and it's remained popular despite an astoudingly high
house advantage of better than 5 per cent. The game was invented
on cruise ships, where captive audiences can't complain too much
about the odds, and the result is that people will play the game
without much regard for the long-term negative outcome.
Let It Ride is another new game that was invented in 1993 by
Shuffle Master Gaming in order to provide a larger market for its
card-shuffling machines. This game still has a pretty hefty 3.5
per cent house edge, and it requires absolutely zero strategy,
but it's grown in popularity, partly because it's considered
"laid back" (translation: you don't have to think too hard when
you play it).
The only new table game that serious gamblers have embraced
is Pai Gow Poker, first introduced in 1986 in California card
rooms and now available almost everywhere. It basically takes the
Chinese game of pai gow, with its confusing tiles and strategy
that takes eons of study, and simplifies it into a poker-style
game. It's mostly popular among Asians, although many people like
the fact that it's slower than blackjack. The house edge is 2.5
per cent.
But the fastest-growing new game at this point is Three Card
Poker, which was being played at the Atlantis Casino in the
Bahamas in the late eighties but for some reason really took off
in the year 2001. It's another simplified version of poker that,
played perfectly, can reduce the house odds to as little as 2.02
per cent.
The rest of the new games don't appear to have much staying
power. Casino War, for example, is a version of the game every
kid plays at home. If the dealer's card is higher, you lose. If
your card is higher, you win. It's fast and it's boring, and so
far it's not catching on.
Red Dog seems to be vanishing quickly as well, except in a
few Canadian casinos. This is the casino version of the old
"acey-deucy"--guessing whether the value of a card will fall
within the range of two other cards--and the overall house
advantage is almost 4 per cent.
Sic Bo, the casino version of the ancient Chinese game, is a
three-die game with a nifty complicated layout that will eat you
up oddswise the more bets you make, and which is just plain
confusing.
The ideal game from the player's point of view is made up of
more strategy than chance, a house edge around 1 per cent, and
plenty of ways to increase your bet when the table turns in your
favor. Over a year ago I discovered one at the Sahara called
Seven Card Thrill that was both fun, convivial, and had a 1.81
per cent house edge. For some reason--either because the casino
wasn't making enough money or the players didn't like it--it
hasn't really made much headway.
Hence the slot machine has become the casino's most
efficient investment. It's low maintenance, takes up minimal
space, and returns a guaranteed percentage that's higher than
most traditional table games. It's not hard to see why the
casinos don't have much stake in ratcheting up the table game
business. What I don't understand, though, is why the typical
gambler doesn't insist on it.
© Copyright 2002 United Press International and Joe Bob Briggs |